Just a random adventure of exploring the caves and collecting spirits
About
You are collecting spirits in caves. Every turn you can make one of the following actions:
- Move to any direction
- Rotate 90 degree
This world exists only when observed and rebuilt every time you rotate.
Controls
- WASD to move
- Q/E - rotate left and right
- Space - confirm action
Spirits
- 5 point
- 10 point. Explodes on collecting
- 20 points. Casts ray of electricity on collecting
- evil spirit. Do not collect. 50 points if destroyed
Author
- Music and sound - Alexander Fedorov
- Coding - Alexander Fedorov
- Visuals - Alexander Fedorov
This is for https://itch.io/jam/8bits-random-jam
Status | In development |
Platforms | HTML5 |
Author | saurterrs |
Made with | Unity |
Tags | 8bitstosinfinity-randomjam-38, Game Jam, rouguelite, unity3d |
Comments
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An interesting Idea. I've always enjoyed the concept of the world not existing when it's not being observed, and the way it's completely regenerated is interesting too.
However, there is a bit of a load time upon rotating to a new section. I'm not sure if you have plans to continue working on this, but instead of only loading the terrain that's in your FOV, why not just reload the terrain that's no longer in your FOV, while keeping the rest of the world constant if you understand what I mean by that.
Otherwise, this is a really fun concept, and it makes for a really cool game!
Also, something that came up with playing after I finished this comment, Pressing space regardless of whether you have a move queued up or not will use a move.
Damnit! I know exactly the moment this bug appeared - the moment I fixed one mailfunction with UI =_=
You are right, generating world in background would have speed up the process, though randomization would suffer. At least at straightforward change.
Thanks for playing my game!